Your partner for virtual reality that works on the headset, not just in the pitch deck
We build VR in Unity for training, exhibitions and product experiences. Most people have tried at least one VR demo that made them queasy within a few minutes, so comfort and clarity on the headset get designed in from day one - it's a lot harder to fix after the fact than a screen recording of the same build would suggest.
Building VR specifically for staff training? We've a dedicated page on VR training development. Need something that runs on a phone rather than a headset? See our augmented reality work.
What's included
From a single training scenario to a full branching experience, every VR build is scoped around what the headset needs to feel comfortable and what the audience needs to actually learn or see.
- Unity VR development
- Training simulations
- Virtual walkthroughs
- Exhibition & trade show experiences
- Meta Quest & HTC Vive deployment
Common questions
Which headsets do you build for?
Meta Quest and HTC Vive most often, though the underlying Unity build can usually target other platforms too - we'll confirm the right target as part of scoping.
Is VR training actually worth it over a video or in-person session?
It depends on the scenario - VR earns its cost when the situation is dangerous, expensive, or hard to recreate in real life to practise. We'll tell you honestly if a simpler format would serve you just as well.
How long does a VR build take?
A focused single-scenario experience can take a matter of weeks; a branching, multi-path build takes longer. We'll scope a realistic timeline once we understand what you need it to do.
Do you handle the hardware side too - headsets, exhibition setup?
We build the software and can advise on hardware requirements and setup, particularly for exhibition and training deployments where reliability on the day matters.
What happens after launch?
Launch is rarely the last we see of a project - device software updates, new scenarios and support as your VR use case grows.
Virtual Reality
Want to see more first? Take a look at our work or explore everything we build.
Meet Storm
We're Dan Cotton and Grant Bartlett - the whole of Storm.
We're a tight-knit team of Surrey based technologists with over 25 years combined experience of crafting digital experiences for web, mobile, VR and everything in between.
Meet the teamNeed a tech development partner?
Let's chat on how we can help to bring your big idea to life.