Your partner for augmented reality that actually holds someone's attention
Most people have already written AR off as an Instagram filter, so the bar for a brand or product experience to land is higher than it used to be. We build AR - in the browser via WebAR or as part of a native app - that tracks convincingly enough to earn a second look rather than a swipe past.
Pictured: Ribena's Doodle Your World, a SLAM-tracked AR app we built that anchors animated characters into the real world. After AR with no app download at all? See our WebAR development page.
What's included
Whether it's a product configurator, a marketing campaign or a spatial computing experience, we scope AR around what will actually hold up on a phone screen or a headset.
- WebAR experiences (no app download required)
- Three.js & Babylon.js 3D web development
- AR product configurators
- Markerless tracking
- ARKit & ARCore native app development
Common questions
Do we need a native app, or can AR run in the browser?
WebAR runs straight in a phone browser with no download - great for campaigns and one-off activations. A native app makes more sense for AR that's a core, repeat-use part of your product.
What is markerless tracking, and do we need it?
It's tracking that anchors digital content to real-world surfaces or space without needing a printed marker or QR code to scan first - it makes the experience feel more natural, and it's usually the right default for anything consumer-facing.
Do you build for visionOS / spatial computing too?
Yes - as spatial computing hardware becomes more mainstream we build for it alongside phone-based AR, using the same underlying design principles as our VR work.
How long does an AR build take?
It depends on scope - a focused WebAR activation is a much shorter build than a native app with custom tracking. We work in sprints with small sign-off periods so you can see progress along the way.
What happens after launch?
AR platforms move fast, so we stick around for updates, new features and support as your use case grows beyond the first build.
Augmented Reality
Want to see more first? Take a look at our work or explore everything we build.
Meet Storm
We're Dan Cotton and Grant Bartlett - the whole of Storm.
We're a tight-knit team of Surrey based technologists with over 25 years combined experience of crafting digital experiences for web, mobile, VR and everything in between.
Meet the teamNeed a tech development partner?
Let's chat on how we can help to bring your big idea to life.